Computers & Technology
QuickStart Guide to Game Physics
A fast-paced, practical introduction to game physics for developers who want to add realism and responsiveness to their games without getting…
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Page 3 of 10Computers & Technology
A fast-paced, practical introduction to game physics for developers who want to add realism and responsiveness to their games without getting…
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WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations aims to be your guide to…
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The landscape of web-based graphics and compute programming has evolved dramatically over the past few years, and at the forefront of this…
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The 7‑7‑7 Rule for Game Design introduces a simple yet powerful framework that helps creators structure mechanics, pacing, and player…
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Deep Learning with Javascript provides a beginners guide to getting started with neural networks. Through a hands-on approach the book provides…
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DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It…
Game Production
A compact, practical introduction to the real work of producing a game—from planning and pipelines to communication, scope, and delivery.
Computers & Technology
A comprehensive guide to mastering next-generation graphics and compute with WebGPU and the WGSL shading language for high-performance web…
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Ray tracing has emerged as a transformative technology in graphics rendering, providing a level of realism that has long been sought after in…
Computers & Technology
Unleash the full potential of shader programming. Learn to write high-performance, portable shaders for graphics and compute across OpenGL,…
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The world of web development is rapidly evolving, and with it comes the need for more powerful tools to create rich, immersive experiences.…