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QuickStart Guide to Game Physics — cover

Book cover from the publisher catalogue.

Computers & Technology

QuickStart Guide to Game Physics

By Kenwright

A fast-paced, practical introduction to game physics for developers who want to add realism and responsiveness to their games without getting lost in complex math.

Pages
312
Publication
14 May 2025
Language
English
ISBN
9798264282454
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A new idea deserves a working example.

The appeal of “QuickStart Guide to Game Physics” starts with its focus on Game Development. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. A simulated movement gives you something to observe, predict, and question. Connect the reading to one simple physical relationship and compare a known case with the behaviour you produce. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. Worth exploring when you are ready for a fresh reading direction.

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Try it on a small project

Explore Computers & Technology, Programming, Game Development with a reading approach that gives the ideas somewhere to go. A simulated movement gives you something to observe, predict, and question. Connect the reading to one simple physical relationship and compare a known case with the behaviour you produce.

The listed 312 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Does the sample explain why an example works, as well as how to reproduce it?

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Use one listed topic as the starting point for a small working example. Keep a before-and-after result and explain one decision you made.

Publisher’s synopsis

This book is your shortcut to understanding and implementing game physics. Whether you're building a platformer, a racing sim, or a physics-based puzzle game, you'll learn how to simulate motion, collisions, gravity, and more. With clear examples and minimal math, this guide helps you create gameplay that feels responsive, believable, and fun. Ideal for developers who want results fast and aren't afraid to get hands-on.

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32 sessions at 10 pages per session.

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Contacts and Constraints — cover

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