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12 Games of Christmas — cover

Game Development

12 Games of Christmas

Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.

312 pages2025

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Don't Wait!: Build Retro Games and Level Up Your Skills

The appeal of “Don't Wait!: Build Retro Games and Level Up Your Skills” starts with its focus on Programming. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. Save it for the next time you want to follow the idea further.
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A new idea deserves a working example.

WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production

Looking for a new direction in Computers & Technology? “WebGPU & WGSL Essentials: A Hands-On Approach to Interactive Graphics, Games, 2D Interfaces, 3D Meshes, Animation, Security and Production” makes a persuasive case for giving the subject your attention. Bring a specific question and turn the reading into a purposeful exploration. WebGPU connects browser-based graphics and computation with highly visible possibilities. Choose a scene, data display, or small parallel task and use it to organise the concepts you want to explore. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. A promising addition to a reading list with a purpose.
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Turn curiosity into a project.

Game Programming Interview Questions in 20 Minutes

Looking for a new direction in Computer Science? “Game Programming Interview Questions in 20 Minutes” makes a persuasive case for giving the subject your attention. Bring a specific question and turn the reading into a purposeful exploration. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. Save it for the next time you want to follow the idea further.
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