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Don't Wait!: Build Retro Games and Level Up Your Skills — cover

Book cover from the publisher catalogue.

Game Development

Don't Wait!: Build Retro Games and Level Up Your Skills

By Kenwright

Don't Wait! is a friendly, high‑energy guide that helps you jump into building retro‑style arcade games while leveling up your creativity and technical confidence. It shows how learning game development can spark momentum, boost problem‑solving skills, and unlock a playful way to bring your ideas to life.

Pages
612
Publication
2026
Language
English
ISBN
9798242145474
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The appeal of “Don't Wait!: Build Retro Games and Level Up Your Skills” starts with its focus on Programming. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. Save it for the next time you want to follow the idea further.

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Explore Game Development, Retro Gaming, Programming with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 612 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Publisher’s synopsis

Don't Wait! is an enthusiastic, hands‑on introduction to building retro‑style arcade games, designed for beginners who want to learn by doing. The book walks readers through simple, practical examples that make coding feel approachable, playful, and rewarding. Along the way, it highlights how game development strengthens problem‑solving skills, sparks creativity, and builds confidence through small wins. Whether you're new to programming or returning to it with fresh curiosity, this book helps you turn ideas into interactive experiences while having fun every step of the way.

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62 sessions at 10 pages per session.

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12 Games of Christmas — cover

Game Development

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Discover coding joy with 12 Games of Christmas: create fun Christmas-themed games and learn programming step by step.

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