A reading journal for curious people who like to make things.Thoughtful choices. Clear sources.
DirectX+HLSL/Graphics/Compute All-in-One — cover

Book cover from the publisher catalogue.

Computer Graphics

DirectX+HLSL/Graphics/Compute All-in-One

By Kenwright

DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.

Pages
432
Publication
25 June 2025
Language
English
ISBN
9798289659729
View on Amazon

Details are supplied by the publisher catalogue. Confirm the edition, price, and availability with the retailer before buying.

0 reader favourites

Real votes on More Read. This is an interest count, not a review score.

More Read / The reading view

A reading choice with somewhere to go.

If Game Development keeps catching your attention, “DirectX+HLSL/Graphics/Compute All-in-One” is a title to put on your radar. Its listed scope opens a worthwhile conversation about Programming. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. A promising addition to a reading list with a purpose.

Find your reading angle →

More Read reading lens

Try it on a small project

Explore Computer Graphics, Game Development, Programming with a reading approach that gives the ideas somewhere to go. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share.

The listed 432 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Does the sample explain why an example works, as well as how to reproduce it?

Try this with the topic

Use one listed topic as the starting point for a small working example. Keep a before-and-after result and explain one decision you made.

Publisher’s synopsis

DirectX+HLSL/Graphics/Compute All-in-One by Kenwright is a hands-on exploration of modern GPU programming. Covering DirectX 12 from the ground up, it explains the graphics pipeline, rendering techniques, ray tracing, and compute workflows. Each chapter includes minimal working examples and code snippets that make complex concepts accessible. Readers learn how to harness the full power of their GPU, optimize performance, and extend examples into larger projects such as tools and games. This book is ideal for developers, students, and enthusiasts who want to push the boundaries of real-time graphics and compute.

Make room for the reading

A little planning helps.

Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

44 sessions at 10 pages per session.

Keep the thread going

Related directions.

Explore another angle on the subject.

OpenCL Compute — cover

Parallel Programming

OpenCL Compute

OpenCL Compute introduces developers to heterogeneous programming, showing how to write high‑performance compute kernels that run across GPUs,…

386 pages2024