Computer Graphics
DirectX+HLSL/Graphics/Compute All-in-One
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It…
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Computer Graphics
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It…
Computer Science
A modern take on classic computing principles, this book explores how data structures and algorithms evolve in the age of parallelism and GPU…
Parallel Programming
OpenCL Compute introduces developers to heterogeneous programming, showing how to write high‑performance compute kernels that run across GPUs,…
GPU Computing
WebGL Compute shows how to bend WebGL beyond its original purpose, using GLSL ES shaders to unlock the GPU for general‑purpose computation. It…