A reading journal for curious people who like to make things.Thoughtful choices. Clear sources.
Retro Web-Based Game Programming: Second Edition — cover

Book cover from the publisher catalogue.

Books

Retro Web-Based Game Programming: Second Edition

By Kenwright

Retro Game Programming for the Web provides a beginners guide to getting started developing games and interactive web-based applications. The book focuses on the practical aspects with code samples and projects to get you started. The book has been formatted and designed with sample listings and support material, so whether or not you are currently an expert in web development, actively working with an existing framework, or completely in the dark about this mysterious topic, this book has something for you. If you’re an experienced developer, you’ll find this book a light refresher to the subject, and if you’re deciding whether or not to delve into web-based games, this book may help you make that significant decision. The book introduces core mathematic fundamentals in addition to creating special effects and techniques such as collision detection and object management. The text is organised to guide the reader through the exciting topic of retro games programming from a ground-up hands-on perspective. Organized around browser-based languages (Javascript, CSS and HTML), the book includes numerous simplified practical examples in the body of the text as well as technical explanations on limitations and engineering solutions.

Pages
162
Publication
30 April 2020
Language
English
ISBN
9798642078310
View on Amazon

Details are supplied by the publisher catalogue. Confirm the edition, price, and availability with the retailer before buying.

0 reader favourites

Real votes on More Read. This is an interest count, not a review score.

More Read / The reading view

A new idea deserves a working example.

The appeal of “Retro Web-Based Game Programming: Second Edition” starts with its focus on Books. That is fertile territory for a reader ready to move beyond collecting ideas and start making connections. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. Save it for the next time you want to follow the idea further.

Find your reading angle →

More Read reading lens

Try it on a small project

Explore Books, Computers & Technology, Programming with a reading approach that gives the ideas somewhere to go. Games bring rules, feedback, and interaction into a single working experience. Give the reading a playful destination: one mechanic or interaction that you can explain, change, and share.

The listed 162 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Does the sample explain why an example works, as well as how to reproduce it?

Try this with the topic

Use one listed topic as the starting point for a small working example. Keep a before-and-after result and explain one decision you made.

Publisher’s synopsis

Retro Web-Based Game Programming offers a comprehensive and in-depth guide that walks you through the concepts, applications, and best practices. With a strong focus on hands-on examples and real-world relevance, it empowers you to not just learn the theory but to apply it in meaningful ways across graphics, compute, and more.

From the publisher

A look inside.

Images supplied for this ISBN.

Make room for the reading

A little planning helps.

Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

17 sessions at 10 pages per session.

Keep the thread going

Related directions.

Explore another angle on the subject.

Speak with Visualizations — cover

Books

Speak with Visualizations

This book was born from countless late-night debugging sessions. I lost track of how many times I wrestled with graphical dashboards that almost…

230 pages2025