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Debugging The Uncanny Valley — cover

Book cover from the publisher catalogue.

Uncanny Valley

Debugging The Uncanny Valley

By Kenwright

An engaging exploration of why almost-human faces, voices, and movements can feel eerie, unsettling, and strangely wrong.

Pages
188
Publication
2026
Language
English
ISBN
9798254094791
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A new idea deserves a working example.

Looking for a new direction in Uncanny Valley? “Debugging The Uncanny Valley” makes a persuasive case for giving the subject your attention. Bring a specific question and turn the reading into a purposeful exploration. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. Pick a question. Open a book. See where it takes you.

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Explore Uncanny Valley, Human-Computer Interaction, Artificial Intelligence with a reading approach that gives the ideas somewhere to go. Almost-human design is a fascinating place to ask how appearance, movement, and expectation fit together. Bring a face, voice, or avatar example to the reading and ask which small detail changes your response.

The listed 188 pages give a sense of extent; page count alone does not establish depth or difficulty.

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Use one listed topic as the starting point for a small working example. Keep a before-and-after result and explain one decision you made.

Publisher’s synopsis

Debugging The Uncanny Valley dives into the strange psychological space where realism becomes discomfort. When something looks nearly human but not quite right, our instincts react immediately. This book explores that unsettling threshold through the lenses of perception, design, emotion, and technology. From lifelike robots and digital avatars to synthetic voices and animated faces, it examines why imperfect realism can feel more disturbing than obvious fiction. Clear, accessible, and engaging, this book is ideal for readers curious about the intersection of psychology, artificial intelligence, robotics, and human-computer interaction.

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Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

19 sessions at 10 pages per session.

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