A reading journal for curious people who like to make things.Thoughtful choices. Clear sources.
Game Design and Development: Code, Psychology and Analytics (Paperback) — cover

Book cover from the publisher catalogue.

Books

Game Design and Development: Code, Psychology and Analytics (Paperback)

By Kenwright

Writing great games isn't just about luck or magic - it isn't just about great graphics or storyline - writing a great game is an art! Learn about why so many games end up in the game graveyard.

Pages
230
Publication
15 May 2025
Language
English
ISBN
9798283939766
View on Amazon

Details are supplied by the publisher catalogue. Confirm the edition, price, and availability with the retailer before buying.

0 reader favourites

Real votes on More Read. This is an interest count, not a review score.

More Read / The reading view

A new idea deserves a working example.

If Programming keeps catching your attention, “Game Design and Development: Code, Psychology and Analytics (Paperback)” is a title to put on your radar. Its listed scope opens a worthwhile conversation about JavaScript. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question. The exciting next step is practical: choose a small outcome connected to the topic, attempt it, and use the reading to sharpen your decisions. A modest project can make an ambitious subject feel much more tangible. Worth exploring when you are ready for a fresh reading direction.

Find your reading angle →

More Read reading lens

Try it on a small project

Explore Books, Computers & Technology, Web Development & Design with a reading approach that gives the ideas somewhere to go. Game design becomes especially engaging when an idea is tested through play. Choose a mechanic, write the experience you hope it will create, and use a small prototype to ask a more precise question.

The listed 230 pages give a sense of extent; page count alone does not establish depth or difficulty.

A question before you choose

Does the sample explain why an example works, as well as how to reproduce it?

Try this with the topic

Use one listed topic as the starting point for a small working example. Keep a before-and-after result and explain one decision you made.

Publisher’s synopsis

Learning to write a game that uses both good game design concept but also analytics and psychology.

From the publisher

A look inside.

Images supplied for this ISBN.

Make room for the reading

A little planning helps.

Estimate sessions from the listed page count. Technical exercises and rereading can take extra time.

23 sessions at 10 pages per session.

Keep the thread going

Related directions.

Explore another angle on the subject.

Speak with Visualizations — cover

Books

Speak with Visualizations

This book was born from countless late-night debugging sessions. I lost track of how many times I wrestled with graphical dashboards that almost…

230 pages2025
JavaScript is NOT a Toy — cover

Books

JavaScript is NOT a Toy

JavaScript isn't just for making buttons flash and animating divs. It's a serious, powerful language - capable of running everything from web…

118 pages2025